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Federica Gini
Federica Gini
PhD student. University of Trento and Fondazione Bruno Kessler
Bestätigte E-Mail-Adresse bei unitn.it
Titel
Zitiert von
Zitiert von
Jahr
Gamifying model-based engineering: the PapyGame experience
A Bucchiarone, M Savary-Leblanc, X Le Pallec, A Cicchetti, S Gérard, ...
Software and Systems Modeling 22 (4), 1369-1389, 2023
122023
Gamidoc: The importance of designing gamification in a proper way
S Bassanelli, A Bucchiarone, F Gini
IEEE Transactions on Games, 2024
72024
The relationship between fun and the overall score of the meega360 scale
F Gini, S Bassanelli
62022
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability
F Bonetti, S Bassanelli, A Bucchiarone, F Gini, A Marconi
Proceedings of 8th International GamiFIN Conference 2024 (GamiFIN 2024) 3699, 2024
52024
Standbyme: a gamified educational platform to raise awareness on gender-based violence
E Roumelioti, F Gini, ALP Jakobi, A Marconi, B Nyúl, MP Paladino, ...
Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023
52023
Enhance Gamification Design Through End-User Development: a Proposal.
M Andrao, F Gini, A Bucchiarone, A Marconi, B Treccani, M Zancanaro
IS-EUD Workshops, 2023
42023
The role of game modality in the outcomes of gamification: A research agenda.
F Gini, S Bassanelli, A Bucchiarone
GamiFIN, 67-78, 2023
42023
Effects of hunger and calorie content on visual awareness of food stimuli
T Ciorli, M Dimakopoulou, L Trombetti, F Gini, L Pia
Acta Psychologica 244, 104192, 2024
32024
Promoting green mobility through gamified transportation campaigns
S Bassanelli, F Gini, A Bucchiarone, A Marconi
Proceedings of 8th International GamiFIN Conference 2024 (GamiFIN 2024) 3699, 2024
32024
The SmartGame: mixing digital and tangible to foster math education and social interaction
F Gini, M Andrao, A Marconi
Proceedings of the 22nd Annual ACM Interaction Design and Children …, 2023
32023
Tackling gender-based violence through gamification: a preliminary evaluation
F Gini, E Roumelioti, F Fiori, ALP Jakobi, B Nyúl, A Marconi, MP Paladino, ...
Proceedings of the 2024 International Conference on Advanced Visual …, 2024
22024
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities
F Gini, E Roumelioti, G Schiavo, MP Paladino, B Nyul, A Marconi
Entertainment Computing 52, 100919, 2025
12025
RuleCraft: an End-User Development Hub for Education
M Andrao, F Gini, D Frageri, A Bucchiarone, A Cappelletti, B Treccani, ...
Proceedings of the 2024 International Conference on Advanced Visual …, 2024
12024
Lost in gamification design: A scientometric analysis
S Bassanelli, F Gini, A Bucchiarone, F Bonetti, E Roumelioti, A Marconi
International Conference on Human-Computer Interaction, 3-21, 2024
12024
Seeing Is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking
E Kukshinov, F Gini, A Mishra, N Bowman, B Rooney, LE Nacke
IEEE Transactions on Visualization and Computer Graphics, 2025
2025
Gamify to persuade: A systematic review of gamified sustainable mobility
S Bassanelli, R Belliato, F Bonetti, M Vacondio, F Gini, L Zambotto, ...
Acta Psychologica 252, 104687, 2025
2025
Emotions and interactive tangible tools for math achievement in primary schools
F Saccardo, G Decarli, VI Missagia, M Andrao, F Gini, M Zancanaro, ...
Frontiers in Psychology 15, 1440981, 2024
2024
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT
A Bucchiarone, F Gini, F Bonetti, S Bassanelli, G Schiavo, T Martorella, ...
General Aspects of Applying Generative AI in Higher Education: Opportunities …, 2024
2024
Gamified Tangible IoT for Education: Exploring Usability in SmartGame
F Gini, M Andrao, M Bagna, A Bucchiarone, B Treccani, M Zancanaro, ...
Proceedings of the 2024 International Conference on Advanced Visual …, 2024
2024
End-User Development for Smart Educational Devices
M Andrao, F Gini, B Treccani, M Zancanaro
Proceedings of June 26, 28, 2024
2024
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