Gamifying model-based engineering: the PapyGame experience A Bucchiarone, M Savary-Leblanc, X Le Pallec, A Cicchetti, S Gérard, ... Software and Systems Modeling 22 (4), 1369-1389, 2023 | 12 | 2023 |
Gamidoc: The importance of designing gamification in a proper way S Bassanelli, A Bucchiarone, F Gini IEEE Transactions on Games, 2024 | 7 | 2024 |
The relationship between fun and the overall score of the meega360 scale F Gini, S Bassanelli | 6 | 2022 |
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability F Bonetti, S Bassanelli, A Bucchiarone, F Gini, A Marconi Proceedings of 8th International GamiFIN Conference 2024 (GamiFIN 2024) 3699, 2024 | 5 | 2024 |
Standbyme: a gamified educational platform to raise awareness on gender-based violence E Roumelioti, F Gini, ALP Jakobi, A Marconi, B Nyúl, MP Paladino, ... Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023 | 5 | 2023 |
Enhance Gamification Design Through End-User Development: a Proposal. M Andrao, F Gini, A Bucchiarone, A Marconi, B Treccani, M Zancanaro IS-EUD Workshops, 2023 | 4 | 2023 |
The role of game modality in the outcomes of gamification: A research agenda. F Gini, S Bassanelli, A Bucchiarone GamiFIN, 67-78, 2023 | 4 | 2023 |
Effects of hunger and calorie content on visual awareness of food stimuli T Ciorli, M Dimakopoulou, L Trombetti, F Gini, L Pia Acta Psychologica 244, 104192, 2024 | 3 | 2024 |
Promoting green mobility through gamified transportation campaigns S Bassanelli, F Gini, A Bucchiarone, A Marconi Proceedings of 8th International GamiFIN Conference 2024 (GamiFIN 2024) 3699, 2024 | 3 | 2024 |
The SmartGame: mixing digital and tangible to foster math education and social interaction F Gini, M Andrao, A Marconi Proceedings of the 22nd Annual ACM Interaction Design and Children …, 2023 | 3 | 2023 |
Tackling gender-based violence through gamification: a preliminary evaluation F Gini, E Roumelioti, F Fiori, ALP Jakobi, B Nyúl, A Marconi, MP Paladino, ... Proceedings of the 2024 International Conference on Advanced Visual …, 2024 | 2 | 2024 |
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities F Gini, E Roumelioti, G Schiavo, MP Paladino, B Nyul, A Marconi Entertainment Computing 52, 100919, 2025 | 1 | 2025 |
RuleCraft: an End-User Development Hub for Education M Andrao, F Gini, D Frageri, A Bucchiarone, A Cappelletti, B Treccani, ... Proceedings of the 2024 International Conference on Advanced Visual …, 2024 | 1 | 2024 |
Lost in gamification design: A scientometric analysis S Bassanelli, F Gini, A Bucchiarone, F Bonetti, E Roumelioti, A Marconi International Conference on Human-Computer Interaction, 3-21, 2024 | 1 | 2024 |
Seeing Is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking E Kukshinov, F Gini, A Mishra, N Bowman, B Rooney, LE Nacke IEEE Transactions on Visualization and Computer Graphics, 2025 | | 2025 |
Gamify to persuade: A systematic review of gamified sustainable mobility S Bassanelli, R Belliato, F Bonetti, M Vacondio, F Gini, L Zambotto, ... Acta Psychologica 252, 104687, 2025 | | 2025 |
Emotions and interactive tangible tools for math achievement in primary schools F Saccardo, G Decarli, VI Missagia, M Andrao, F Gini, M Zancanaro, ... Frontiers in Psychology 15, 1440981, 2024 | | 2024 |
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT A Bucchiarone, F Gini, F Bonetti, S Bassanelli, G Schiavo, T Martorella, ... General Aspects of Applying Generative AI in Higher Education: Opportunities …, 2024 | | 2024 |
Gamified Tangible IoT for Education: Exploring Usability in SmartGame F Gini, M Andrao, M Bagna, A Bucchiarone, B Treccani, M Zancanaro, ... Proceedings of the 2024 International Conference on Advanced Visual …, 2024 | | 2024 |
End-User Development for Smart Educational Devices M Andrao, F Gini, B Treccani, M Zancanaro Proceedings of June 26, 28, 2024 | | 2024 |