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Federica Gini
Federica Gini
PhD student. University of Trento and Fondazione Bruno Kessler
Bestätigte E-Mail-Adresse bei unitn.it
Titel
Zitiert von
Zitiert von
Jahr
Gamifying model-based engineering: the PapyGame experience
A Bucchiarone, M Savary-Leblanc, X Le Pallec, A Cicchetti, S Gérard, ...
Software and Systems Modeling 22 (4), 1369-1389, 2023
82023
The relationship between fun and the overall score of the MEEGA360 scale
F Gini, S Bassanelli
52022
Gamidoc: The importance of designing gamification in a proper way
S Bassanelli, A Bucchiarone, F Gini
IEEE Transactions on Games, 2024
32024
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence
E Roumelioti, F Gini, ALP Jakobi, A Marconi, B Nyúl, MP Paladino, ...
Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023
32023
The SmartGame: mixing digital and tangible to foster math education and social interaction
F Gini, M Andrao, A Marconi
Proceedings of the 22nd Annual ACM Interaction Design and Children …, 2023
32023
Effects of hunger and calorie content on visual awareness of food stimuli
T Ciorli, M Dimakopoulou, L Trombetti, F Gini, L Pia
Acta Psychologica 244, 104192, 2024
22024
The role of game modality in the outcomes of gamification: A research agenda.
F Gini, S Bassanelli, A Bucchiarone
GamiFIN, 67-78, 2023
22023
Lost in gamification design: A scientometric analysis
S Bassanelli, F Gini, A Bucchiarone, F Bonetti, E Roumelioti, A Marconi
International Conference on Human-Computer Interaction, 3-21, 2024
12024
Promoting green mobility through gamified transportation campaigns.
S Bassanelli, F Gini, A Bucchiarone, A Marconi
GamiFIN, 183-193, 2024
12024
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability.
F Bonetti, S Bassanelli, A Bucchiarone, F Gini, A Marconi
GamiFIN, 159-169, 2024
12024
Gamified Tangible IoT for Education: Exploring Usability in SmartGame
F Gini, M Andrao, M Bagna, A Bucchiarone, B Treccani, M Zancanaro, ...
Proceedings of the 2024 International Conference on Advanced Visual …, 2024
2024
RuleCraft: an End-User Development Hub for Education
M Andrao, F Gini, D Frageri, A Bucchiarone, A Cappelletti, B Treccani, ...
Proceedings of the 2024 International Conference on Advanced Visual …, 2024
2024
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation
F Gini, E Roumelioti, F Fiori, ALP Jakobi, B Nyúl, A Marconi, MP Paladino, ...
Proceedings of the 2024 International Conference on Advanced Visual …, 2024
2024
End-User Development for Smart Educational Devices
M Andrao, F Gini, B Treccani, M Zancanaro
Proceedings of June 26, 28, 2024
2024
Enhance Gamification Design Through End-User Development: a Proposal.
M Andrao, F Gini, A Bucchiarone, A Marconi, B Treccani, M Zancanaro
IS-EUD Workshops, 2023
2023
Level Up Against Gender-Based Violence
F Gini, E Roumelioti, F Fiori, A Marconi
2018
Gamified Approaches to Gender-Based Violence Prevention: An Analysis of User Feedback and Emotional Responses
F Gini, E Roumelioti, G Schiavo, P Paladino, B Nyul, A Marconi
Available at SSRN 4929700, 0
13. Multidisciplinary Framework for Developing a Gamified Digital Platform to Combat Gender-based Violence
MP Paladino, ALP Jakobi, F Gini, A Marconi, E Roumelioti, G Schiavo, ...
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