Gamifying model-based engineering: the PapyGame experience A Bucchiarone, M Savary-Leblanc, X Le Pallec, A Cicchetti, S Gérard, ... Software and Systems Modeling 22 (4), 1369-1389, 2023 | 8 | 2023 |
The relationship between fun and the overall score of the MEEGA360 scale F Gini, S Bassanelli | 5 | 2022 |
Gamidoc: The importance of designing gamification in a proper way S Bassanelli, A Bucchiarone, F Gini IEEE Transactions on Games, 2024 | 3 | 2024 |
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence E Roumelioti, F Gini, ALP Jakobi, A Marconi, B Nyúl, MP Paladino, ... Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023 | 3 | 2023 |
The SmartGame: mixing digital and tangible to foster math education and social interaction F Gini, M Andrao, A Marconi Proceedings of the 22nd Annual ACM Interaction Design and Children …, 2023 | 3 | 2023 |
Effects of hunger and calorie content on visual awareness of food stimuli T Ciorli, M Dimakopoulou, L Trombetti, F Gini, L Pia Acta Psychologica 244, 104192, 2024 | 2 | 2024 |
The role of game modality in the outcomes of gamification: A research agenda. F Gini, S Bassanelli, A Bucchiarone GamiFIN, 67-78, 2023 | 2 | 2023 |
Lost in gamification design: A scientometric analysis S Bassanelli, F Gini, A Bucchiarone, F Bonetti, E Roumelioti, A Marconi International Conference on Human-Computer Interaction, 3-21, 2024 | 1 | 2024 |
Promoting green mobility through gamified transportation campaigns. S Bassanelli, F Gini, A Bucchiarone, A Marconi GamiFIN, 183-193, 2024 | 1 | 2024 |
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability. F Bonetti, S Bassanelli, A Bucchiarone, F Gini, A Marconi GamiFIN, 159-169, 2024 | 1 | 2024 |
Gamified Tangible IoT for Education: Exploring Usability in SmartGame F Gini, M Andrao, M Bagna, A Bucchiarone, B Treccani, M Zancanaro, ... Proceedings of the 2024 International Conference on Advanced Visual …, 2024 | | 2024 |
RuleCraft: an End-User Development Hub for Education M Andrao, F Gini, D Frageri, A Bucchiarone, A Cappelletti, B Treccani, ... Proceedings of the 2024 International Conference on Advanced Visual …, 2024 | | 2024 |
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation F Gini, E Roumelioti, F Fiori, ALP Jakobi, B Nyúl, A Marconi, MP Paladino, ... Proceedings of the 2024 International Conference on Advanced Visual …, 2024 | | 2024 |
End-User Development for Smart Educational Devices M Andrao, F Gini, B Treccani, M Zancanaro Proceedings of June 26, 28, 2024 | | 2024 |
Enhance Gamification Design Through End-User Development: a Proposal. M Andrao, F Gini, A Bucchiarone, A Marconi, B Treccani, M Zancanaro IS-EUD Workshops, 2023 | | 2023 |
Level Up Against Gender-Based Violence F Gini, E Roumelioti, F Fiori, A Marconi | | 2018 |
Gamified Approaches to Gender-Based Violence Prevention: An Analysis of User Feedback and Emotional Responses F Gini, E Roumelioti, G Schiavo, P Paladino, B Nyul, A Marconi Available at SSRN 4929700, 0 | | |
13. Multidisciplinary Framework for Developing a Gamified Digital Platform to Combat Gender-based Violence MP Paladino, ALP Jakobi, F Gini, A Marconi, E Roumelioti, G Schiavo, ... | | |