Computational intelligence in games R Miikkulainen, BD Bryant, R Cornelius, IV Karpov, KO Stanley, CH Yong Computational Intelligence: Principles and Practice, 155-191, 2006 | 87 | 2006 |
Real-time evolution of neural networks in the NERO video game KO Stanley, BD Bryant, I Karpov, R Miikkulainen AAAI 3, 13, 2006 | 85 | 2006 |
UT⁁ 2: Human-like behavior via neuroevolution of combat behavior and replay of human traces J Schrum, IV Karpov, R Miikkulainen 2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 329-336, 2011 | 79 | 2011 |
Coevolving strategies for general game playing J Reisinger, E Bahceci, I Karpov, R Miikkulainen 2007 IEEE symposium on computational intelligence and games, 320-327, 2007 | 51 | 2007 |
Believable bot navigation via playback of human traces IV Karpov, J Schrum, R Miikkulainen Believable Bots: Can Computers Play Like People?, 151-170, 2012 | 41 | 2012 |
Human-like combat behaviour via multiobjective neuroevolution J Schrum, IV Karpov, R Miikkulainen Believable Bots: Can Computers Play Like People?, 119-150, 2012 | 41 | 2012 |
Multiagent learning through neuroevolution R Miikkulainen, E Feasley, L Johnson, I Karpov, P Rajagopalan, A Rawal, ... Advances in Computational Intelligence: IEEE World Congress on Computational …, 2012 | 28 | 2012 |
Hidden Markov classification for musical genres I Karpov, D Subramanian Course Project, 2002 | 23 | 2002 |
Familiarity modeling R Gupta, IV Karpov, A Raux, D Ramachandran US Patent 9,417,069, 2016 | 22 | 2016 |
Human-assisted neuroevolution through shaping, advice and examples IV Karpov, VK Valsalam, R Miikkulainen Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011 | 17 | 2011 |
Incorporating advice into neuroevolution of adaptive agents C Yong, K Stanley, R Miikkulainen, I Karpov Proceedings of the AAAI Conference on Artificial Intelligence and …, 2006 | 10 | 2006 |
OpenNERO: A game platform for AI research and education I Karpov, J Sheblak, R Miikkulainen Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 9 | 2008 |
Incorporating advice into evolution of neural networks CH Yong, KO Stanley, R Miikkulainen, I Karpov Proceedings of the Genetic and Evolutionary Computation Conference (GECCO …, 2005 | 8 | 2005 |
Driver familiarity modeling for generating navigation directions D Ramachandran, IV Karpov, R Gupta, A Raux 16th International IEEE Conference on Intelligent Transportation Systems …, 2013 | 7 | 2013 |
NEAT C++ K Stanley, I Karpov, B Erkin, D Thomas URL: http://nn. cs. utexas. edu, 2010 | 6 | 2010 |
Computational Intelligence in Games R Mikkulanien, BD Bryant, R Cornelius, IV Karpov, KO Stanley, CH Yong Computational Intelligence: Principles and Practice, 155-191, 2006 | 6 | 2006 |
Evaluation methods for active human-guided neuroevolution in games I Karpov, L Johnson, V Valsalam, R Miikkulainen 2012 AAAI Fall Symposium on Robots Learning Interactively from Human …, 2012 | 5 | 2012 |
Real-Time Interactive Learning in the NERO Video Game. KO Stanley, I Karpov, R Miikkulainen, A Gold AAAI, 1953-1954, 2006 | 5 | 2006 |
Evaluating team behaviors constructed with human-guided machine learning IV Karpov, LM Johnson, R Miikkulainen 2015 IEEE Conference on Computational Intelligence and Games (CIG), 292-298, 2015 | 4 | 2015 |
The NERO video game K Stanley, I Karpov, R Miikkulainen, A Gold Proceedings of the AAAI Conference on Artificial Intelligence and …, 2006 | 4 | 2006 |