Procedural content generation via machine learning (PCGML) A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ... IEEE Transactions on Games 10 (3), 257-270, 2018 | 470 | 2018 |
Automated playtesting with procedural personas through MCTS with evolved heuristics C Holmgård, MC Green, A Liapis, J Togelius IEEE Transactions on Games 11 (4), 352-362, 2018 | 151 | 2018 |
Evolving personas for player decision modeling C Holmgård, A Liapis, J Togelius, GN Yannakakis 2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014 | 116 | 2014 |
Autoencoders for level generation, repair, and recognition R Jain, A Isaksen, C Holmgård, J Togelius Proceedings of the ICCC workshop on computational creativity and games 9, 2016 | 103 | 2016 |
Procedural personas as critics for dungeon generation A Liapis, C Holmgård, GN Yannakakis, J Togelius Applications of Evolutionary Computation: 18th European Conference …, 2015 | 69 | 2015 |
The reliability and validity of the Danish Draft Board Cognitive Ability Test: Børge Prien’s Prøve TW TEASDALE, PVW HARTMANN, CH PEDERSEN, M Bertelsen Scandinavian journal of psychology 52 (2), 126-130, 2011 | 58 | 2011 |
Generative agents for player decision modeling in games C Holmgard, A Liapis, J Togelius, GN Yannakakis Foundations of Digital Games, 2014 | 56 | 2014 |
Stress detection for ptsd via the startlemart game C Holmgård, GN Yannakakis, KI Karstoft, HS Andersen 2013 Humaine Association Conference on Affective Computing and Intelligent …, 2013 | 48 | 2013 |
Portfolio online evolution in StarCraft C Wang, P Chen, Y Li, C Holmgård, J Togelius Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 35 | 2016 |
Personas versus clones for player decision modeling C Holmgård, A Liapis, J Togelius, GN Yannakakis Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014 | 34 | 2014 |
Automated playtesting of matching tile games L Mugrai, F Silva, C Holmgård, J Togelius 2019 IEEE Conference on Games (CoG), 1-7, 2019 | 30 | 2019 |
Predicting resource locations in game maps using deep convolutional neural networks S Lee, A Isaksen, C Holmgård, J Togelius Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 30 | 2016 |
Multimodal ptsd characterization via the startlemart game C Holmgård, GN Yannakakis, HP Martínez, KI Karstoft, HS Andersen Journal on Multimodal User Interfaces 9, 3-15, 2015 | 30 | 2015 |
Evolving models of player decision making: Personas versus clones C Holmgård, A Liapis, J Togelius, GN Yannakakis Entertainment Computing 16, 95-104, 2016 | 27 | 2016 |
Monte-carlo tree search for persona based player modeling C Holmgård, A Liapis, J Togelius, G Yannakakis Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 25 | 2015 |
Serious games for teaching conflict resolution: modeling conflict dynamics YG Cheong, R Khaled, C Holmgȧrd, GN Yannakakis Conflict and multimodal communication: Social research and machine …, 2015 | 24 | 2015 |
The ethics of AI in games D Melhart, J Togelius, B Mikkelsen, C Holmgård, GN Yannakakis IEEE Transactions on Affective Computing 15 (1), 79-92, 2023 | 22 | 2023 |
Mechanics automatically recognized via interactive observation: Jumping A Summerville, J Osborn, C Holmgård, DW Zhang Proceedings of the 12th International Conference on the Foundations of …, 2017 | 21 | 2017 |
To rank or to classify? Annotating stress for reliable PTSD profiling C Holmgård, GN Yannakakis, HP Martinez, KI Karstoft 2015 International Conference on Affective Computing and Intelligent …, 2015 | 20 | 2015 |
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems S Snodgrass, O Mohaddesi, J Hart, GR Rodriguez, C Holmgård, ... Proceedings of the 14th International Conference on the Foundations of …, 2019 | 19 | 2019 |