Motion Graphs++: A Compact Generative Model for Semantic Motion Analysis and Synthesis J Min, J Chai | 246* | |
Interactive generation of human animation with deformable motion models J Min, YL Chen, J Chai ACM Transactions on Graphics (TOG) 29 (1), 1-12, 2009 | 173 | 2009 |
Synthesis and editing of personalized stylistic human motion J Min, H Liu, J Chai Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 113 | 2010 |
Robust realtime physics-based motion control for human grasping W Zhao, J Zhang, J Min, J Chai ACM Transactions on Graphics (TOG) 32 (6), 1-12, 2013 | 109 | 2013 |
Physically valid statistical models for human motion generation X Wei, J Min, J Chai ACM Transactions on Graphics (TOG) 30 (3), 1-10, 2011 | 93 | 2011 |
Video-based hand manipulation capture through composite motion control Y Wang, J Min, J Zhang, Y Liu, F Xu, Q Dai, J Chai ACM Transactions on Graphics (TOG) 32 (4), 1-14, 2013 | 78 | 2013 |
Method of occlusion rendering using raycast and live depth DG Molyneaux, FT Steinbrücker, Z Wu, X Wei, J Min, Y Zhang US Patent 10,902,679, 2021 | 46 | 2021 |
Caching and updating of dense 3D reconstruction data DG Molyneaux, FT Steinbrucker, Z Wu, X Wei, J Min, Y Zhang US Patent 10,713,852, 2020 | 31 | 2020 |
Multi-stage block mesh simplification DG Molyneaux, FT Steinbrücker, Z Wu, X Wei, J Min, Y Zhang US Patent 10,937,246, 2021 | 29 | 2021 |
Viewpoint dependent brick selection for fast volumetric reconstruction FT Steinbrücker, DG Molyneaux, Z Wu, X Wei, J Min, Y Zhang US Patent 10,636,219, 2020 | 20 | 2020 |
Caching and updating of dense 3D reconstruction data DG Molyneaux, FT Steinbrücker, Z Wu, X Wei, J Min, Y Zhang US Patent 11,321,924, 2022 | 18 | 2022 |
Robust merge of 3D textured meshes J Min, X Wei US Patent 10,186,082, 2019 | 13 | 2019 |
Flexible registration of human motion data with parameterized motion models YL Chen, J Min, J Chai Proceedings of the 2009 symposium on Interactive 3D graphics and games, 183-190, 2009 | 9 | 2009 |
Viewpoint dependent brick selection for fast volumetric reconstruction FT Steinbrücker, DG Molyneaux, Z Wu, X Wei, J Min, Y Zhang US Patent App. 18/150,078, 2023 | 4 | 2023 |
Multi-stage block mesh simplification DG Molyneaux, FT Steinbrücker, Z Wu, X Wei, J Min, Y Zhang US Patent 11,263,820, 2022 | 4 | 2022 |
Viewpoint dependent brick selection for fast volumetric reconstruction FT Steinbrücker, DG Molyneaux, Z Wu, X Wei, J Min, Y Zhang US Patent 11,024,095, 2021 | 3 | 2021 |
Robust merge of 3D textured meshes J Min, X Wei US Patent 10,726,623, 2020 | 3 | 2020 |
Variable duration motion texture for human motion modeling T Huang, F Li, S Zhan, J Min PRICAI 2006: Trends in Artificial Intelligence: 9th Pacific Rim …, 2006 | 2 | 2006 |
Method of occlusion rendering using raycast and live depth DG Molyneaux, FT Steinbrücker, Z Wu, X Wei, J Min, Y Zhang US Patent 11,398,081, 2022 | 1 | 2022 |
Viewpoint dependent brick selection for fast volumetric reconstruction FT Steinbrücker, DG Molyneaux, Z Wu, X Wei, J Min, Y Zhang US Patent 11,580,705, 2023 | | 2023 |