General video game evaluation using relative algorithm performance profiles TS Nielsen, GAB Barros, J Togelius, MJ Nelson European Conference on the Applications of Evolutionary Computation, 369-380, 2015 | 75 | 2015 |
Towards generating arcade game rules with VGDL TS Nielsen, GAB Barros, J Togelius, MJ Nelson 2015 IEEE Conference on Computational Intelligence and Games (CIG), 185-192, 2015 | 68 | 2015 |
DATA Agent MC Green, GAB Barros, A Liapis, J Togelius Foundations on Digital Games, 2018 | 48 | 2018 |
DeepTingle A Khalifa, GAB Barros, J Togelius International Conference on Computational Creativity, 2017 | 44 | 2017 |
“Press Space To Fire”: Automatic Video Game Tutorial Generation MC Green, A Khalifa, GAB Barros, J Togelius EXAG workshop at AIIDE, 2017 | 40 | 2017 |
SMUG: Scientific Music Generator M Scirea, GAB Barros, N Shaker, J Togelius Proceedings of the Sixth International Conference on Computational …, 2015 | 40 | 2015 |
Generating Levels That Teach Mechanics MC Green, A Khalifa, GAB Barros, A Nealen, J Togelius PCG Workshop at FDG, 2018 | 32 | 2018 |
Who killed Albert Einstein? From open data to murder mystery games GAB Barros, M Green, A Liapis, J Togelius IEEE Transactions on Games, 2018 | 25 | 2018 |
Balanced civilization map generation based on open data GAB Barros, J Togelius 2015 IEEE Congress on Evolutionary Computation (CEC), 1482-1489, 2015 | 25 | 2015 |
Murder Mystery Generation from Open Data GAB Barros, A Liapis, J Togelius International Conference on Computational Creativity, 2016 | 24 | 2016 |
Playing with data: Procedural generation of adventures from open data GAB Barros, A Liapis, J Togelius Proceedings of the International Joint Conference of DiGRA and FDG, 2016 | 19 | 2016 |
Data Adventures GAB Barros, A Liapis, J Togelius Proceedings of the FDG workshop on Procedural Content Generation, 2015 | 18 | 2015 |
Data-driven Design: A Case for Maximalist Game Design GAB Barros, MC Green, A Liapis, J Togelius International Conference on Computational Creativity, 2018 | 13 | 2018 |
Exploring a Large Space of Small Games GAB Barros, J Togelius IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2014 | 7 | 2014 |
Which features matter to make a successful mobile game? ÁVM Moreira, V Vicente Filho, GAB Barros, LV de Carvalho, MT CF, ... Brazilian Symposium on Games and Entertainment (SBGames), 2013 | 6 | 2013 |
A variation of the genetic algorithm of Holland to support analysis of balance sheet and Income Statement for the Fiscal Year CMM Neves, VRM Silva, GAB Barros, RVV Lopes Information Technology and Artificial Intelligence Conference (ITAIC), 2011 …, 2011 | 6 | 2011 |
Data Games: Towards generating content using the real world GAB Barros Doctoral Consortium at CONTEXT, 2015 | 5 | 2015 |
An Application of Genetic Algorithm to the Game of Checkers GAB Barros, LFBS Carvalho, VRM Silva, RVV Lopes Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on, 63-69, 2011 | 5 | 2011 |
Exploration of Open Data through Procedural Content Generation GAB Barros | 1 | 2016 |
Context-Aware Collector C Maciel, SN Jose Anderson Filho, GAB Barros, TPTF Chiu, PC Tedesco, ... High Performance Computing and Communications & 2013 IEEE International …, 2013 | 1 | 2013 |